A socially oriented non-financial development institution and a major organizer of nationwide and international conventions; exhibitions; and business, public, youth, sporting, and cultural events.

The Roscongress Foundation is a socially oriented non-financial development institution and a major organizer of nationwide and international conventions; exhibitions; and business, public, youth, sporting, and cultural events. It was established in pursuance of a decision by the President of the Russian Federation.

The Foundation was established in 2007 with the aim of facilitating the development of Russia’s economic potential, promoting its national interests, and strengthening the country’s image. One of the roles of the Foundation is to comprehensively evaluate, analyse, and cover issues on the Russian and global economic agendas. It also offers administrative services, provides promotional support for business projects and attracting investment, helps foster social entrepreneurship and charitable initiatives.

Each year, the Foundation’s events draw participants from 208 countries and territories, with more than 15,000 media representatives working on-site at Roscongress’ various venues. The Foundation benefits from analytical and professional expertise provided by 5,000 people working in Russia and abroad.

The Foundation works alongside various UN departments and other international organizations, and is building multi-format cooperation with 173 economic partners, including industrialists’ and entrepreneurs’ unions, financial, trade, and business associations from 78 countries worldwide, and 179 Russian public organizations, federal and legislative agencies, and federal subjects.

The Roscongress Foundation has Telegram channels in Russian t.me/Roscongress, English – t.me/RoscongressDirect, and Spanish t.me/RoscongressEsp. Official website and Information and Analytical System of the Roscongress Foundation: roscongress.org.

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New World Games: Prospects for the Development of the Gaming Industry
18 June 2022
10:00—11:15
KEY CONCLUSIONS
The gaming market is evolving and striving to remain outside of politics, as interest in it continues to grow

The market is evolving, but gamers are as interested as ever in games. That’s especially the case in the post-pandemic era, as people had more free time and got into the idea of playing good games. What has changed? Access to games, distribution channels, and formats — Artem Chermenin, Director of Strategic Development, VK Play.

Fortunately, game engines are now getting better at quite a rate, and are moving in what I think is the right direction... I think this is the opportune moment to make a high-quality product within more acceptable time frames and budgets. We have the capability here to catch up with our Western colleagues and perform commendably on the same platform — Sergey Demchev, General Director, Magic Factory Animation.

It’s no secret to anyone that e-sports are now a pretty popular form of sport. We are an accredited federation... We are a member of the international federation. Currently, 120 countries are members, and what’s more, all attempts to expel us from the federation against the backdrop of global events have been unsuccessful. We remain a member of this body, and on top of this, we are members of the board — Dmitry Smith, President, Russian eSports Federation (ReSF Russia).

Games and e-sports form part of the experience economy, and need to be profitable

As much as possible, we bring gamers around this space, which ultimately translates into fully-fledged distribution and earnings for the industry — Artem Chermenin, Director of Strategic Development, VK Play.

Professional e-sports are about supporting teams and players. So, if you want to put a team together in a particular discipline, you need to understand the monetization model, just like in business. The support programme offered by the publisher plays no small role in this regard — Nikolay Petrossian, Chief Executive Officer, ESforce Holding.

My understanding is that e-sports will drive the games market, which will in turn develop an ecosystem. That’s the logic to apply if we look at games from an economic perspective — Igor Stolyarov, Head, Game of the Future 2024 Project.

Today, developers are working to bring more originality to their games

We tasked our team with developing philosophical, educational, and historical games. And it turned out that a demand for these arose in the country... In our game, the player has the chance to immerse themselves in Russia’s rich and centuries-old culture. They can meet legendary characters and view Russian architecture... We have focused a great deal on the soundtrack – we are working together with the Rimsky-Korsakov Conservatory — Vitaly Terlyuk, General Director, Siridar LLC.

ISSUES
The lack of a single sales platform

Not so long ago, we had a talk with our colleagues, and at that time nobody could answer my question as to how we’d be able to sell everything — Sergey Demchev, General Director, Magic Factory Animation.

SOLUTIONS
Creating a single distribution platform

We decided for ourselves that the best thing to do for our valued gamers is to create a space where as much as possible is made available on a single platform. Specifically, I mean the ability to purchase a game or content, access streams, and read news. This platform also hosts e-sports tournaments — Artem Chermenin, Director of Strategic Development, VK Play.

Games should contain a competitive element in order to boost demand

For a range of games, it’s vital for there to be a competitive mechanism. That’s not just because it’s an interesting marketing and game promotion tool, but is something which appeals to human nature. If we’re talking about games which also act as guides through Russian culture, it’s important that we foster the desire to consume this content, — Dmitry Smith, President, Russian eSports Federation (ReSF Russia).

The material was prepared by the Russian news agency TASS