A socially oriented non-financial development institution and a major organizer of nationwide and international conventions; exhibitions; and business, public, youth, sporting, and cultural events.

The Roscongress Foundation is a socially oriented non-financial development institution and a major organizer of nationwide and international conventions; exhibitions; and business, public, youth, sporting, and cultural events. It was established in pursuance of a decision by the President of the Russian Federation.

The Foundation was established in 2007 with the aim of facilitating the development of Russia’s economic potential, promoting its national interests, and strengthening the country’s image. One of the roles of the Foundation is to comprehensively evaluate, analyse, and cover issues on the Russian and global economic agendas. It also offers administrative services, provides promotional support for business projects and attracting investment, helps foster social entrepreneurship and charitable initiatives.

Each year, the Foundation’s events draw participants from 208 countries and territories, with more than 15,000 media representatives working on-site at Roscongress’ various venues. The Foundation benefits from analytical and professional expertise provided by 5,000 people working in Russia and abroad.

The Foundation works alongside various UN departments and other international organizations, and is building multi-format cooperation with 173 economic partners, including industrialists’ and entrepreneurs’ unions, financial, trade, and business associations from 78 countries worldwide, and 179 Russian public organizations, federal and legislative agencies, and federal subjects.

The Roscongress Foundation has Telegram channels in Russian t.me/Roscongress, English – t.me/RoscongressDirect, and Spanish t.me/RoscongressEsp. Official website and Information and Analytical System of the Roscongress Foundation: roscongress.org.

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Virtual Worlds, Real Problems: Digital Law and Cybersecurity in the Gaming Industry
18 June 2022
Legal issues, covered by the umbrella term "digital law," are widely discussed in a variety of different and extremely serious contexts. At the same time, the gaming industry has already firmly gained a place in the market and in the hearts of users. Time and again it demonstrated that games are no longer a subculture, but an important part of the modern media environment. As for the law, games have long been an interesting subject: they represent a fundamentally new sociocultural practice, combine all the "cross-cutting" problems of digital law, and become a space for social experimentation. Gaming is one of the first industries (if not the first) to put new technological phenomena to the test: from "simple" negotiable digital objects, which in multiplayer games appeared in the mid-1990s, to artificial intelligence, which has accompanied the game industry since its inception, to virtual and augmented reality technologies to blockchain and NFT. In addition, as a form of media, games are also a space where different narratives and soft power collide, which brings the discussions about the limits of free speech, credibility of information, and child protection. By the way, games themselves are in some ways fundamentally similar to law in general: both phenomena are based on formally defined rules and their action in relation to the subjects. The legal dimension of computer games is a kind of a playground for normative regulation, and the study of these problems is necessary to develop a balanced approach to the regulation of the domestic gaming industry. Most people encounter digital law in everyday life, but the interaction with legal relations in this area is usually unconscious, although it concerns many actions performed online and related to digital services. Cybercrime, privacy offenses, and other events are increasingly occurring with the transition of many services and opportunities to the digital environment. Thus, the education and promotion of digital law, the digital transformation of legal work, and the training of lawyers in the field of information technology becomes a pressing practical challenge.
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Pavilion G, conference hall G4
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