Welcome!
Восстановление пароля
Введите адрес электронной почты или телефон, указанные при регистрации. Вам будет отправлена инструкция по восстановлению пароля.
Некорректный формат электронной почты или телефона
Gaming and Cybersports
Policies, practices, human capital, technologies and strategies that are reshaping the sector, with particular attention on how new forms of distribution are changing business models.  
Synopsis on the topic
Synopsis on the topic
Всемирный обзор индустрии развлечений и СМИ: прогноз на 2018—2022 годы
Research
24.09.2018
Global Entertainment & Media Outlook 2018–2022
The annual report by PricewaterhouseCoopers describes key trends in global and Russian markets for entertainment and media (E&M) and gives a forecast for industry development over 2018–2022.
Article
22.05.2018
E-sports are just getting started
The date is 18 March 2018, and we’re in Haikou (China). It’s the final battle of the World Electronic Sports Games. Millions of viewers worldwide watch their favourite e-sports players via live streams. After a fierce three-round Dota 2 match, Team Russia defeated their Brazilian rivals, earning 800000 dollars in prize money. This is Russia’s most resounding victory in recent years, giving the team top spot in the overall rankings.