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Cybersport
A large number of factors of technological development, as well as official recognition, have ensured the transition of e-sports from a narrow sphere of hobbies and entertainment to an entire industry with a large number of events, competitions, with an ever-increasing audience and capitalization.
статья
21.05.2018
E-sports are just getting started
The date is 18 March 2018, and we’re in Haikou (China). It’s the final battle of the World Electronic Sports Games. Millions of viewers worldwide watch their favourite e-sports players via live streams. After a fierce three-round Dota 2 match, Team Russia defeated their Brazilian rivals, earning 800000 dollars in prize money. This is Russia’s most resounding victory in recent years, giving the team top spot in the overall rankings.
Доклад о перспективах развития глобального рынка киберспорта
исследование
01.08.2017